Bringing D3D9 Effects into Bevy
How vkd3d-shader and MojoShader compile the original Effects, and how their pass state reaches the Bevy renderer.
Read the article →Updates and technical articles about rebuilding Zoo Tycoon 2.
How vkd3d-shader and MojoShader compile the original Effects, and how their pass state reaches the Bevy renderer.
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Captures from both games help us track down differences in the globe, main menu and terrain.
Read the article →Why OpenZT2 borrows from C, Jai and Odin, and how those conventions help a small team review public contributions.
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